These are the nuts and bolts, so to speak, of what I change in DBA to play test the elf vs dreaded dark forces.
Most of it will be the DBA you know.
Most of it will be the DBA you know.
I played with six elements per side, so the winning side would be the one which destroyed or made 3 enemy elements flee by the end of a bound.
movement wise, beast men and dark riders move 300 paces, with cavalry moving 400 the rest 200 paces.
I allowed the elf cavalry to fire 200 paces and the elf bow to fire 400 paces (note I was using modified distances).
Dark riders +3/4 Elf Cavalry +2
Beastmen +3/2 Elf bow +2/4
Warriors +3 Elf spear +4
I changed the results to simply
beaten by one = recoil
beaten by two = flee
beaten by 3+ = destroyed
movement wise, beast men and dark riders move 300 paces, with cavalry moving 400 the rest 200 paces.
I allowed the elf cavalry to fire 200 paces and the elf bow to fire 400 paces (note I was using modified distances).
Dark riders +3/4 Elf Cavalry +2
Beastmen +3/2 Elf bow +2/4
Warriors +3 Elf spear +4
I changed the results to simply
beaten by one = recoil
beaten by two = flee
beaten by 3+ = destroyed
A little on the pip system.
I rolled for both sides, the highest score, winning, then pip'd as usual. On draws the side winning last bound won.
For movements I allowed unspent pip's to be used on 100 pace moves.
On movement I made my own range sticks and bases from lined pad paper, the bases are 4 lines wide by 2 lines depth. Paces are measured in 2 line increments.
I rolled for both sides, the highest score, winning, then pip'd as usual. On draws the side winning last bound won.
For movements I allowed unspent pip's to be used on 100 pace moves.
On movement I made my own range sticks and bases from lined pad paper, the bases are 4 lines wide by 2 lines depth. Paces are measured in 2 line increments.
All in all made it quick and easy, as with the new set values, the tester was done in 15 minutes which for me was great as that is all the time I had.
if I am honest I can see it falling over at some point so, maybe not one to follow up, though some aspects I could use for solo play
-6 element forces
-Pip's
if I am honest I can see it falling over at some point so, maybe not one to follow up, though some aspects I could use for solo play
-6 element forces
-Pip's